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Trying and mostly failing to optimize frustum culling in a WebGL + TS + Rust engine
2024-08-02
Why Cities: Skylines 2 performs poorly
2023-11-05
Bypassing early 2000s copy protection for software preservation
2021-12-27
How I render large 3D tilemaps with a single draw call at 3000 FPS
2021-04-06
How I built this blog (with Zola)
2021-03-07